2011, ISBN: 9781849513982
Packt Publishing, Paperback, 272 Seiten, Publiziert: 2011-10-28T00:00:01Z, Produktgruppe: Book, 0.47 kg, Verkaufsrang: 7045503, 3D Graphics, Graphics & Design, Computers & Technology, Sub… Mehr…
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2011, ISBN: 9781849513982
Packt Publishing, Paperback, 272 Seiten, Publiziert: 2011-10-28T00:00:01Z, Produktgruppe: Book, 0.47 kg, Verkaufsrang: 7045503, 3D Graphics, Graphics & Design, Computers & Technology, Sub… Mehr…
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2011, ISBN: 9781849513982
Packt Publishing, Paperback, 272 Seiten, Publiziert: 2011-10-28T00:00:01Z, Produktgruppe: Book, 0.47 kg, Verkaufsrang: 3619141, Graphics & Multimedia, Programming, Computing & Internet, S… Mehr…
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2011, ISBN: 9781849513982
Packt Publishing, Taschenbuch, 272 Seiten, Publiziert: 2011-10-28T00:00:01Z, Produktgruppe: Buch, 1.04 kg, Verkaufsrang: 9388, Grafik & Multimedia, Computer & Internet, Kategorien, Bücher… Mehr…
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ISBN: 9781849513982
Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide Books > Computers > Design > Graphic Design List_Books, [PU: Packt Publishing]
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2011, ISBN: 9781849513982
Packt Publishing, Paperback, 272 Seiten, Publiziert: 2011-10-28T00:00:01Z, Produktgruppe: Book, 0.47 kg, Verkaufsrang: 7045503, 3D Graphics, Graphics & Design, Computers & Technology, Sub… Mehr…
2011, ISBN: 9781849513982
Packt Publishing, Paperback, 272 Seiten, Publiziert: 2011-10-28T00:00:01Z, Produktgruppe: Book, 0.47 kg, Verkaufsrang: 7045503, 3D Graphics, Graphics & Design, Computers & Technology, Sub… Mehr…
2011
ISBN: 9781849513982
Packt Publishing, Paperback, 272 Seiten, Publiziert: 2011-10-28T00:00:01Z, Produktgruppe: Book, 0.47 kg, Verkaufsrang: 3619141, Graphics & Multimedia, Programming, Computing & Internet, S… Mehr…
2011, ISBN: 9781849513982
Packt Publishing, Taschenbuch, 272 Seiten, Publiziert: 2011-10-28T00:00:01Z, Produktgruppe: Buch, 1.04 kg, Verkaufsrang: 9388, Grafik & Multimedia, Computer & Internet, Kategorien, Bücher… Mehr…
ISBN: 9781849513982
Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide Books > Computers > Design > Graphic Design List_Books, [PU: Packt Publishing]
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With your C++ skills and our writers' know-how, you're well on your way to using the Irrlicht Engine for your 2D and 3D applications. No prior knowledge of Irrlicht needed – this book goes from installation to deployment.
Overview
A comprehensive guide for C++ programmers to learn Irrlicht from scratch Learn to add, manipulate, and animate meshes Manage scenes, nodes, and cameras Use particle systems, shaders, and lights for enhancement Written in beginner's guide style with exhaustive explanations of code and plenty of screenshots added in for ease of learningWhat you will learn from this book
Set up Irrlicht on different platforms Create your very first empty application using different platforms and IDEs Apply textures to meshes, load, and access them Add and manipulate images Change the graphical layout of the user interface Learn about data types to access objects in a 3D space and facilitate the workflow Manipulate and manage scenes Set up a custom node and animate it using Node Animator Learn how to move the camera Add prefabricated and custom cameras Add, manage, and manipulate lights Create eye-candy effects with particle systems Handle data and files with Irrlicht Implement shaders for complex effects Deploy your applicationApproach
A beginner's guide with plenty of screenshots and explained code.
Who this book is written for
If you have C++ skills and are interested in learning Irrlicht, this book is for you. Absolutely no knowledge of Irrlicht is necessary for you to follow this book!
In Detail
The Irrlicht Engine is a cross-platform high-performance real-time 3D engine written in C++. It features a powerful high-level API for creating complete 3D and 2D applications such as games or scientific visualizations.
Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide will teach you to master all that is required to create 2D and 3D applications using Irrlicht, beginning right from installation and proceeding step-by-step to deployment.
Beginning with installation, this book guides you through creating a basic template application, followed by meshes, overlays, and UI. You will then scan through data types, nodes, scenes, camera, lights, and particle systems. Finally, you will learn about some advanced concepts such as handling data, files, and shaders, followed by the last stage – deployment.
This book is a step-by-step guide to Irrlicht that starts at an easy level for beginners and then gradually works to more advanced topics through clear code examples and a number of demos, which illustrate theoretical conce
Detailangaben zum Buch - Irrlicht 1.7 Realtime 3D Engine: Beginner's Guide
EAN (ISBN-13): 9781849513982
ISBN (ISBN-10): 1849513988
Taschenbuch
Erscheinungsjahr: 2011
Herausgeber: Packt Publishing
272 Seiten
Gewicht: 0,474 kg
Sprache: Englisch
Buch in der Datenbank seit 2008-04-01T03:27:49+02:00 (Zurich)
Detailseite zuletzt geändert am 2023-07-09T17:22:32+02:00 (Zurich)
ISBN/EAN: 1849513988
ISBN - alternative Schreibweisen:
1-84951-398-8, 978-1-84951-398-2
Alternative Schreibweisen und verwandte Suchbegriffe:
Autor des Buches: johann stein, aung
Titel des Buches: irrlicht, beginn, irrlichter, engine engine
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