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Chris Crawford on Interactive Storytelling by Chris Crawford - Taschenbuch

ISBN: 9780321278906

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Chris Crawford:

Chris Crawford on Interactive Storytelling - Taschenbuch

ISBN: 9780321278906

New Riders. Paperback. GOOD. Spine creases, wear to binding and pages from reading. May contain limited notes, underlining or highlighting that does affect the text. Possible ex library… Mehr…

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Chris Crawford:
Chris Crawford on Interactive Storytelling - Taschenbuch

ISBN: 9780321278906

New Riders Pub. Paperback. GOOD. Spine creases, wear to binding and pages from reading. May contain limited notes, underlining or highlighting that does affect the text. Possible ex lib… Mehr…

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Chris Crawford:
Chris Crawford on Interactive Storytelling by Chris Crawford - gebrauchtes Buch

ISBN: 9780321278906

A game design luminary shows game designers, developers, and new media professionals how to tell a story interactively. Opinionated and thought-provoking, this volume opens users' minds t… Mehr…

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Chris Crawford on Interactive Storytelling - Crawford, Chris
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Crawford, Chris:
Chris Crawford on Interactive Storytelling - gebrauchtes Buch

ISBN: 9780321278906

A game design luminary shows game designers, developers, and new media professionals how to tell a story interactively. Opinionated and thought-provoking, this volume opens users' minds t… Mehr…

used in stock. Versandkosten:zzgl. Versandkosten.

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Chris Crawford on Interactive Storytelling

As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively - and in a way that keeps your audience coming back for more - can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication "The Art of Computer Game Design" and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies - and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.

Detailangaben zum Buch - Chris Crawford on Interactive Storytelling


EAN (ISBN-13): 9780321278906
ISBN (ISBN-10): 0321278909
Taschenbuch
Erscheinungsjahr: 2004
Herausgeber: NEW RIDERS PUBL
366 Seiten
Gewicht: 0,649 kg
Sprache: eng/Englisch

Buch in der Datenbank seit 2007-06-12T23:35:46+02:00 (Zurich)
Detailseite zuletzt geändert am 2022-11-16T13:10:28+01:00 (Zurich)
ISBN/EAN: 9780321278906

ISBN - alternative Schreibweisen:
0-321-27890-9, 978-0-321-27890-6
Alternative Schreibweisen und verwandte Suchbegriffe:
Autor des Buches: chris, crawford
Titel des Buches: chris crawford interactive storytelling


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