2018, ISBN: 9783030017903
15th EuroVR International Conference, EuroVR 2018, London, UK, October 22-23, 2018, Proceedings, eBooks, eBook Download (EPUB), [PU: Springer International Publishing], Springer Internati… Mehr…
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2018, ISBN: 9783030017903
Virtual Reality and Augmented Reality - 15th EuroVR International Conference EuroVR 2018 London UK October 22-23 2018 Proceedings: ab 53.49 € eBooks > Sachthemen & Ratgeber > Computer & I… Mehr…
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2018, ISBN: 9783030017903
Virtual Reality and Augmented Reality - 15th EuroVR International Conference EuroVR 2018 London UK October 22-23 2018 Proceedings: ab 60.99 € eBooks > Sachthemen & Ratgeber > Computer & I… Mehr…
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2018, ISBN: 9783030017903
15th EuroVR International Conference, EuroVR 2018, London, UK, October 22-23, 2018, Proceedings, eBooks, eBook Download (EPUB), [PU: Springer International Publishing], Springer Internati… Mehr…
2018, ISBN: 9783030017903
Virtual Reality and Augmented Reality - 15th EuroVR International Conference EuroVR 2018 London UK October 22-23 2018 Proceedings: ab 53.49 € eBooks > Sachthemen & Ratgeber > Computer & I… Mehr…
2018
ISBN: 9783030017903
Virtual Reality and Augmented Reality - 15th EuroVR International Conference EuroVR 2018 London UK October 22-23 2018 Proceedings: ab 60.99 € eBooks > Sachthemen & Ratgeber > Computer & I… Mehr…
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Detailangaben zum Buch - Virtual Reality and Augmented Reality
EAN (ISBN-13): 9783030017903
Erscheinungsjahr: 2018
Herausgeber: Springer International Publishing
Buch in der Datenbank seit 2021-02-09T22:17:03+01:00 (Zurich)
Detailseite zuletzt geändert am 2023-10-09T19:26:15+02:00 (Zurich)
ISBN/EAN: 9783030017903
ISBN - alternative Schreibweisen:
978-3-030-01790-3
Alternative Schreibweisen und verwandte Suchbegriffe:
Autor des Buches: didier
Daten vom Verlag:
Autor/in: Patrick Bourdot; Sue Cobb; Victoria Interrante; Hirokazu kato; Didier Stricker
Titel: Image Processing, Computer Vision, Pattern Recognition, and Graphics; Lecture Notes in Computer Science; Virtual Reality and Augmented Reality - 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings
Verlag: Springer; Springer International Publishing
261 Seiten
Erscheinungsjahr: 2018-10-15
Cham; CH
Sprache: Englisch
53,49 € (DE)
55,00 € (AT)
59,00 CHF (CH)
Available
XII, 261 p. 119 illus.
EA; E107; eBook; Nonbooks, PBS / Informatik, EDV/Anwendungs-Software; Bildverarbeitung; Verstehen; virtual reality (VR); augmented Reality (AR); visualization techniques; haptics; 3D audio; vision-based motion tracking; 3D acquisition and 3D reconstruction; distributed signal processing; neural network; perception and cognition; cultural heritage; 2D desktop; computer vision; user interfaces; virtual environments; haptic interfaces; C; Computer Imaging, Vision, Pattern Recognition and Graphics; User Interfaces and Human Computer Interaction; Special Purpose and Application-Based Systems; System Performance and Evaluation; Computer Science; Mensch-Computer-Interaktion; Wissensbasierte Systeme, Expertensysteme; Systemanalyse und -design; BC
Structure-aware 3D Hand Pose Regression from a Single Depth Image.- Universal Web-Based Tracking for Augmented Reality Applications.- Fully Automatic Multi-person Human Motion Capture for VR Applications.- HDM-Net: Monocular Non-Rigid 3D Reconstruction with Learned Deformation Model.- HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes.- KinesTouch: 3D force-feedback rendering for tactile surfaces.- Wearable Tactile Interfaces Using SMA Wires .- Unreal Haptics - A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine.- Distributed signal processing architecture for real-time convolution of 3D audio rendering for mobile applications.- A Virtual Reality Investigation of the Impact of Wallpaper Pattern Size on Qualitative Spaciousness Judgments and Action-based Measures of Room Size Perception.- Context-dependent Memory in Real and Virtual Reality.- Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study.- Recreating Sheffield’s MedievalCastle in situ using Outdoor Augmented Reality.- Added value of a 3D CAVE within design activities.- Anchored Multiperspective Visualization for Efficient VR Navigation.
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